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Druid’s guide


One of the most famous hybrid classes in WoW is definitely the Wow Druid class. A lot of players find this class to be a lot of fun to level up and play.

Druides they are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Also one of the most versatile classes in the game.

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As with every other hybrid, druids need to specialize to be effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time. Druids must switch between the different shapes in order to adapt to situations as they come.

Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature. Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.

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The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield, but is otherwise a very capable healer.

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The core abilities of a druid consists of three single-target and one multiple-target mage-like damage spells; four single-target and one multiple-target priest-like healing spells; a Cat Form containing basic damaging special moves similar to a rogue; a Bear Form yielding armor and health similar to a Warrior; poison- and curse-cleansing spells; and a range of utility spells like various travel forms, crowd control, and a nice group buff.  Spending Talent points in the Talent trees allows druids to specialize their play style as they see fit.

  • Balance druids specialize in their assortment of damage spells and special abilities including an additional Moonkin Form, turning them into an efficient ranged spellcaster that is somewhere between a mage and a shadow priest in play style in the equivalent of plate armor.
  • The feral tree enhances both of the druid’s melee forms, allowing them to tank and melee DPS more efficiently. The Talents in this tree usually enhance both forms, however some talents separate the two roles and gear also makes a difference. Feral druids are effectively a warrior and a rogue with the ability to heal themselves to boot.
  • Restoration druids take points in improving their assortment of healing spells and also in special abilities including an additional Tree of Life Form. Their resurrection spell Rebirth is the only resurrection spell that can be cast in combat, offset by its 10-minute cooldown [Reduced from 20-minutes in patch 3.3.0]. With Patch 3.0.2, druids get the “regular” resurrection spell Revive, now making them viable main healers for 5-man instances.

If you want help with Druid Class i would recommend reading more in WOW World of Warcraft  walkthrough page.

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